This type of expositional world-building continues throughout the game, as you have the option to read very short articles, brief accounts of different characters, and emails, or (often listen to) other communications. Not dissimilar from the books and tomes your character can read in Skyrim (albeit, much shorter in word count). Much of this exposition is optional, but they help with immersion into the fictional world.
Author Archives: Eric Ogg
My Experiences with Stories in Games
Thinking back, my first remembrance of playing a story-driven game was the old Space Quest series on PC… this was early ’90s.